9/22/2023 0 Comments Magic quiver dnd![]() If anyone suspects or is aggressive towards the host or being, the being will attempt to murder them on the spot. Once in control, the being lies dormant in it's host until one of the player's allies is near death or extremely vulnerable, then it strikes. While possessing the host they are also immune to charm spells. On a failed save, the being possesses the user giving it full control of the body if it chooses. ![]() This DC goes up by 1 every time the save is made. When the wearer chooses to listen to the whispers, they make a Charisma saving of DC8. The being connected to this relic does not give out advice as an act of kindness. If the user chooses to focus on the whispers they'll receive one secret or piece of advice from the DM to help them in their current quest. While wearing the helm the user hears faint unintelligible whispers. This ancient helm grants the user incredible knowledge from an otherworldly being. Some say he was still moving when the armor was torn off his cold cadaver. The last user was a warrior, found dead and drained of all his blood. The user will regain all of the HD they sacrificed. If the user manages to remove the curse they have the opportunity to cleanse themselves of the taint. Once the user has no HD remaining they will die. The wearer cannot stop this or remove the armor by normal means. The HD is lost permanently until the armor is removed. If the armor has not been fed in 24 hours, it consumes a HD of its own volition. The wearer slides slowly into a state of undeath – their cheeks grow hollow, their skin grey and sallow, and their eyes sink into an abyss from which comes the gaze of the walking dead… With heavy use, the armor’s ‘veins’ gradually turn the deep red of blood, and the black metal grows more lustrous, having drunk its fill. The magic of the plate, while powerful, takes a massive toll on the wearer’s body. Then the value must also be subtracted from their own hit-points. If they do so, the next time they take the attack action, they may roll their Hit Die (HD) and add that value to both the hit and damage of the attack. This armor is a black suit of +1 splint mail, latticed with intricate etchings that roughly follow the lines of the major blood vessels on the body of a potential wearer.Īs a bonus action, the user may ‘feed’ the armor blood from their veins. If anyone who is cursed by one of his items complains, he suggests they buy his overly priced scroll of Unbind Curse. He is not above lying either, though he prefers repeat customers. If pressed, he may divulge the item's history as detailed below, but tries to play off any negative effects as harmless and any positive effects as wonderous. When selling items, Dragomir is straight forward about the cursed nature of his wares, but is careful not to disclose too many details. Not used to people outside Barovia, he forgets his goulish appearance and makes no mention about the small bits off him that may fall off from time to time. Making very few sales these days, Dragomir is extremely welcoming to new customers. But beware, like Dragomir learned long ago, they all have a price not included on the tag. If you can withstand the odor, there are many excellent bargains on these dusty shelves. The price he paid is obvious, his body whithers and rots away from age, yet he still lives, breathes and grins madly at new customers who enter his door. Magic that would have corrupted and killed most mortals. Having been cursed himself with immortality long ago, he is immune to all the forbidden dark magic swirling around the store. Dragomir, owner of one of the oldest shops in Barovia, has purveyed some of the most bizarre and deadly magical trinkets in the land.
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